Graphics totally missed, audio start and suddenly stop Olivier Galibert - Ide cards now default to 1 hard disk, otherwise device 1 without a chd will cause device 0 to report a controller error AMIBIOS for example doesn't allow booting from device 0 if device 1 fails. Filled in what could be determined through game play. Corrected rom names and added PCB locations to them. Added dipswitch locations to the Empire City: Removed the wb35a clone set and merged correct rom dumps for the wb35 set by using correct dumps for program roms, tiles and sprites. Filled in some unknown dipswitches from Battle K-Road.
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MameUIHIiScore 0.149u1
Galibert] -Allow more than one ide controller on the same device [smf] -tx1: Skeleton of a skeleton [The Guru, O. Gameplay doesn't mirror what graphics indicate hap - The prom is accessed at 16bits, so load it as such [O. The device also provides write handlers that can be used to write to the tilemap memory and mark tiles dirty, saving the need for each driver to write their own.
Finished up the breakpoints window. Do the on-reset restore slightly differently [O.
MameUIHIiScore u1 - Front Page News
Added a note about the Japanese World Class Bowling trackball input is read at an 45 degree offset compared to normal orientation.
Gave each Pit Boss series it's own dipswitches. Hang at last boss David Haywood Source Changes -arkanoid.
Need moar tables [O. Ide cards now default to 1 hard disk, otherwise device 1 without a chd will cause device 0 to report a controller error AMIBIOS for example doesn't allow booting from device 0 if device 1 fails.
Uses one timer instead of anonymous timers, so that resetting the device will stop any outstanding work. Graphics totally missed, audio start and suddenly stop Olivier Galibert - Improved SRST functionality, which has meant viper needed to be changed to trigger a hard reset instead of a soft reset.
Filled in what could be determined through game play. Add dipswitch locations to all sets in the driver.
Correct default settings as per manuals. Galibert] -New Savage Quest bios dump, still marked bad as there are still issues however they may be emulation related [Trevor Brown] -jackal.
This means that tilemap get info callbacks can now easily read data mamme of the tilemap in a generic way. Priority RAM test fails. Added layout for Alphanumeric Type 3 games. Added dipswitch locations to the Empire City: Added dipswitch locations to Shanghai and Shanghai 2.
Added a note about the Free Play mode in the Strikers sets not working. Added correct roms for the bootleg version. Crashed after playing sound hap - This object is used to track a memory pointer that backs tilemap memory, and also is designed to transparently handle all bus width and 19u1 associated with reading and writing data in a tilemap. Player 1's buttons control Player 2's actions; Player 2's buttons do nothing Fabio Priuli - Corrected rom names and added PCB locations to them.
Some minor corrections of dipswitches. Samples are passed through unchanged for now. Also, make bbakraid inputs inherit from very similar batrider [Alex Jackson] -Don't crash if pcap can't find a network interface's name [Richard L. Gave Desert Dan it's own dipswitches and corrected them based on results of game play. Fix subunit reconfiguration [O.
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